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Tomb raider 1996
Tomb raider 1996





tomb raider 1996 tomb raider 1996

It featured a sinister fantasy edge and survival elements that would eventually make their way into the final product. Manage cookie settingsĪlso as part of the celebration, Square Enix revealed footage of Tomb Raider: Ascension, a survival-horror-like prototype from Crystal Dynamics created ahead of the 2013 reboot as they sought to reimagine the series. Visit to continue reading this article and to explore the complete Top 1000.This content is hosted on an external platform, which will only display it if you accept targeting cookies. The Core Design team gathered around Gard’s computer and hooted their approval, even if the artist himself was skeptical of the character’s inflated curves. The final piece of the puzzle fell into place when Gard was playing with a slider that controlled the size of Lara’s breasts and accidentally inflated them to 150% their original size. We’ll never know if Laura Cruz would have received the same reception, but Gard continued to tinker, and eventually, the character became a descendant of British royalty when the developers plucked the name Lara Croft out of a City of Derby phone book. Laura Cruz, “a tough South American woman in a long braid and hot pants,” was born. The artist told IGN in 2008 that the proto-Tomb Raider began life as a “sociopathic blonde” before morphing into a muscle woman, a “flat topped hip hopster,” and a “Nazi-like militant in a baseball cap.” None of these looks fit the game that Core envisioned, but Gard’s final pass at it proved to be the winner. Fearing a lawsuit, Gard redrew the character as a woman and began tinkering with a number of different personalities. Like Rick Dangerous, Lara began life as a man with no name that bore a striking resemblance to Harrison Ford. This definitely applied to Toby Gard, the artist behind Lara Croft’s original look. But like many British developers of the time, they didn’t think about their limitations and just went for it. Other gamers might remember Chuck Rock, a platformer created by Core that starred a dimwitted caveman. The developer’s biggest claim to fame at the time was Rick Dangerous, a game that could charitably be called an “homage” to Indiana Jones. But all her fame might be a fluke, because the developers behind her creation claim it was all an accident.įormed in the late 80s, Core Design was an unlikely candidate to be creating a wide open 3D title like Tomb Raider. Here’s a teaser…įor better or worse, Lara Croft is the most famous woman in all of gaming. Dig deeper into the Video Game Canon by checking in with Tomb Raider (1996), the debut adventure of one of gaming’s most famous female characters.







Tomb raider 1996